Warlock

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Warlock

A supernatural character whose sinister powers are inborn abilities, not spells.

Making a Warlock

Role: A warlock serves much the same role in an adventuring party as a sorcerer or wizard would. He is much more limited in his abilities compared to the spell selection of spellcasters, and he must rely on his eldritch blast in place of the spell power of an arcane caster. Like a bard, he often fits best in a party that already has another spellcaster or two, since his unique abilities provide him with little magic to use for his companions’ benefit.

Abilities: A high Charisma score makes a warlock’s invocations harder to resist. High Dexterity is very valuable to a warlock, allowing him to better aim his eldritch blasts, and a good Constitution score is also useful.

Races: Ambitious and often unprincipled, humans are the most likely to seek out the dangerous shortcuts to power that lead to life as warlocks. Half-orcs are common as warlocks as well, since they often find that the powers that create warlocks do not discriminate against individuals of mixed heritage. Warlocks of other races are rare at best.

Alignment: Any evil or any chaotic.

Starting Gold: 4d4×10 gp (100 gp).

Table: The Warlock

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Invocations
Known
Fort Ref Will
1st +0 +0 +0 +2 Eldritch blast 1d6, invocation (least) 1
2nd +1 +0 +0 +3 Detect magic 2
3rd +2 +1 +1 +3 Damage reduction 1/cold iron, Eldritch blast 2d6 2
4th +3 +1 +1 +4 Deceive item 3
5th +3 +2 +2 +4 Eldritch blast 3d6 3
6th +4 +2 +2 +5 New invocation ((least)or lesser) 4
7th +5 +2 +2 +5 Damage reduction 2/cold iron, eldritch blast 4d6 4
8th +6/+1 +2 +2 +6 Fiendish resilience 1 5
9th +6/+1 +3 +3 +6 Eldritch blast 5d6 5
10th +7/+2 +3 +3 +7 Energy resistance 5 6
11th +8/+3 +3 +3 +7 [[Damage reduction] 3/cold iron, eldritch blast 6d6, new invocation ((least), lesser, or greater) 7
12th +9/+4 +4 4+ +8 Imbue item 7
13th +9/+4 +4 +4 +8 Fiendish resilience 2 8
14th +10/+5 +4 +4 +9 Eldritch blast 7d6 8
15th +11/+6/+1 +5 +5 +9 Damage reduction 4/cold iron 9
16th +12/+7/+2 +5 +5 +10 New invocation ((least), lesser, greater, or dark) 10
17th +12/+7/+2 +5 +5 +10 Eldritch blast 8d6 10
18th +13/+8/+3 +6 +6 +11 Fiendish resilience 5 11
19th +14/+9/+4 +6 +6 +11 Damage reduction 5/cold iron 11
20th +15/+10/+5 +6 +6 +12 Eldritch blast 9d6, energy resistance 10 12
Class Skills (2 + Int modifier per level, ×4 at 1st level)

Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Class Features

All of the following are class features of the Warlock.

Weapon and Armor Proficiency: Warlocks are proficient with all simple weapons. They are proficient with light armor but not with shields.

Because the somatic components required for warlock invocations are relatively simple, a warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. However, like arcane spellcasters, a warlock wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (all invocations, including [[[eldritch blast]], have a somatic component). A multiclass warlock still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes.

Invocations: A warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A warlock can use any invocation he knows at will, with the following qualifications:

A warlock’s invocations are spell-like abilities; using an invocation is therefore a standard action that provokes [[attacks of opportunity]]. An invocation can be disrupted, just as a spell can be ruined during casting. A warlock is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. A warlock can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A warlock’s invocations are subject to spell resistance unless an invocation’s description specifically states otherwise. A warlock’s caster level with his invocations is equal to his warlock level.

The save DC for an invocation (if it allows a save) is 10 + equivalent spell level + the warlock’s Charisma modifier. Since spell-like abilities are not actually spells, a warlock cannot benefit from the Spell Focus feat. He can, however, benefit from the Ability Focus feat (see page 303 of the Monster Manual), as well as from feats that emulate metamagic effects for spell-like abilities, such as Quicken Spell-Like Ability and Empower Spell-Like Ability (see pages 303 and 304 of the Monster Manual).

The four grades of invocations, in order of their relative power, are (least), lesser, greater, and dark. A warlock begins with knowledge of one invocation, which must be of the lowest grade ((least)). As a warlock gains levels, he learns new invocations, as summarized on the Warlock Class Table.

At any level when a warlock learns a new invocation, he can also replace an invocation he already knows with another invocation of the same or a lower grade. At 6th level, a warlock can replace a (least) invocation he knows with a different (least)invocation (in addition to learning a new invocation, which could be either (least) or lesser). At 11th level, a warlock can replace a (least)or lesser invocation he knows with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be (least), lesser, or greater). At 16th level, a warlock can replace a (least), lesser, or greater invocation he knows with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be (least), lesser, greater, or dark).

Finally, unlike other spell-like abilities, invocations are subject to arcane spell failure chance as described under Weapon and Armor Proficiency above. Warlocks can qualify for some prestige classes usually intended for spellcasters;

Prestige Classes: Warlocks benefit in a specific way from prestige classes that have “+1 level of existing arcane spellcasting class” or “+1 level of existing spellcasting class” as a level advancement benefit. A warlock taking levels in such a prestige class does not gain any of his class abilities, but he does gain an increased caster level when using his invocations and increased damage with his eldritch blast. Levels of prestige classes that provide +1 level of spellcasting effectively stack with the warlock’s level to determine his eldritch blast damage (treat his combined caster level as his warlock class level when looking at Table 1–1: The Warlock to determine eldritch blast damage) and his eldritch blast caster level (half his total caster level from his warlock levels and his levels in the prestige class that grant him an increased spellcasting level). A warlock also gains new invocations known at these prestige class levels as though he had gained a level in the warlock class.

A warlock cannot qualify for prestige classes with spellcasting level requirements, as he never actually learns to cast spells. However, prestige classes with caster level requirements, such as the acolyte of the skin, are well suited to the warlock. A warlock’s caster level for his invocations fulfills this requirement.

Eldritch Blast(Sp)

The first ability a warlock learns is eldritch blast. A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects.

An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d6 points of damage at 1st level and increases in power as the warlock rises in level. An eldritch blast is the equivalent of a 1st-level spell. If you apply a blast shape or eldritch essence invocation to your eldritch blast, your eldritch blast uses the level equivalent of the shape or essence.

An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock’s eldritch blast (because it is a spell-like ability, not a spell). However, the feat Ability Focus (eldritch blast) increases the DC for all saving throws (if any) associated with a warlock’s eldritch blast by 2.


Detect Magic(Sp): Beginning at 2nd level, a warlock can use detect magic as the spell at will. His caster level equals his class level.

Damage Reduction (Su): Fortified by the supernatural power flowing in his body, a warlock becomes resistant to physical attacks at 3rd level and above, gaining damage reduction 1/cold iron. At 7th level and every four levels thereafter, a warlock’s damage reduction improves as shown on Table 1–1.

Deceive Item (Ex): At 4th level and higher, a warlock has the ability to more easily commandeer magic items made for the use of other characters. When making a [[Use Magic Device]] check, a warlock can take 10 even if distracted or threatened.

Fiendish Resilience (Su): Beginning at 8th level, a warlock knows the trick of fiendish resilience. Once per day, as a free action, he can enter a state that lasts for 2 minutes. While in this state, the warlock gains fast healing 1.

At 13th level, a warlock’s fiendish resilience improves. When in his fiendish resilience state, he gains fast healing 2 instead. At 18th level, a warlock’s fiendish resilience improves to fast healing 5.


Energy Resistance (Su): At 10th level and higher, a warlock has resistance 5 against any two of the following energy types: acid, cold, electricity, fire, and sonic. Once the types are chosen, this energy resistance cannot be changed. At 20th level, a warlock gains resistance 10 against the two selected types of energy.


Imbue Item (Su): A warlock of 12th level or higher can use his supernatural power to create magic items, even if he does not know the spells required to make an item (although he must know the appropriate item creation feat). He can substitute a Use Magic Device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell he doesn’t know or can’t cast.

If the check succeeds, the warlock can create the item as if he had cast the required spell. If it fails, he cannot complete the item. He does not expend the XP or gp costs for making the item; his progress is simply arrested. He cannot retry this Use Magic Device check for that spell until he gains a new level.

Ex-Warlocks

A warlock who isn’t evil or chaotic can’t gain any further levels as a warlock, but doesn’t lose any class features or suffer any other penalty.

Epic Warlock

Table: The Epic Warlock

Hit Die: d6

Level Special
21st
22nd Eldritch blast 10d6
23rd Damage reduction 6/cold iron, Bonus Feat
24th Eldritch blast 11d6
25th
26th Eldritch blast 12d6, Bonus Feat
27th Damage reduction 7/cold iron
28th Eldritch blast 13d6
29th Bonus Feat
30th Eldritch blast 14d6

2 + Int modifier skill points per level.

Invocations: The epic warlock’s caster level is equal to his class level. He does not learn additional invocations.

Eldritch Blast: The epic warlock’s eldritch blast damage increases by 1d6 at every even-numbered level higher than 20th (10d6 at 22nd level, 11d6 at 24th level, and so on).

Damage Reduction: The epic warlock’s damage reduction increases by 1 point (to 6/cold iron) at 23rd level and by 1 additional point every four levels thereafter (7/cold iron at 27th, 8/cold iron at 31st, and so on).

Bonus Feats: The epic warlock gains a bonus feat every three levels higher than 20th (23rd, 26th, 29th, and so on). Bonus feats must be chosen from the following list, and can be selected even if the warlock does not meet the prerequisites.

Epic Warlock Bonus Feats: Additional Magic Item Space, Augmented Alchemy, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Damage Reduction, Dark Transient*, Efficient Item Creation, Eldritch Sculptor*, Energy Resistance, Epic Eldritch Blast*, Epic Extra Invocation*,Epic Fiendish Resilience*, Epic Spell Penetration, Extended Lifespan, Extra Epic Invocation*, Fast Healing, Improved Combat Casting, Lord of All Essences*, Master of the Elements*, Morpheme Savant*, Paragon Visionary*, Scribe Epic Scroll, Shadowmaster*, Souleater Incarnate*, Spellcasting Harrier, Superior Initiative, Verminlord*. Items with a * indicate feats that an epic warlock must meet the feat's prerequisites to select it as an epic bonus feat

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