Mjolnir Bloodstorm

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Inspiration

This character was inspired by the new Thor movie. The name of Thor's hammer is Mjolnir (Jol-nir). He throws his hammer, thus the BloodStorm Blade PrC and the focus on thrown weapons. Hammer does lightning damage, thus the weapon is shocking.

A belt, Megingjörð, and iron gloves, Járngreipr, were used to lift Mjölnir. Gloves are strongarm bracers. Belt is +STR.

The movie premis seems to be around a brash young Thor, who ends up saving his kingdom. This would suggest a chaotic good alignment.

Party Role

  • Tank
  • Tripper
  • Bull Rush for some battlefield control

Notable Class Abilities & Build Features

Firm

  • Thunderous Throw makes your thrown weapons count as melee attacks.
  • Lightning Ricochet allows you to make a full attack with thrown weapons.
  • Power Attack + Shock Trooper + Pounce requires a charge (10 ft) then throw the hammer for -14 AC and +28 damage. Odd you can charge without ending up standing next to foe. Spike chain guys do this all the time. Rules seem to even allow an archer to charge 10ft to get the +2 to hit with a ranged attack.

Possibilities

  • Trip Shot allows a free trip attempt for each thrown attack, no downside.
  • Palm Throw allows you to throw two light weapons for each attack.
  • Weak Spot makes your thrown weapons touch attacks.
  • The Martial Spirit stance heals 2 points of damage each time you make a successful melee attack. Combined with Palm Throw, Weak Spot, and Rapid Shot this character can have 8+ touch attacks, with an expection of 16 points of healing each round. This healing can be granted to an ally within 30 ft.
  • Between battles use non-lethal wooden training weapons. Martial Spirit will heal the entire party, 2 HP at a time.

Race

  • Dragonborn Water Orc: +6 STR, Wings
  • Titan Bloodline: Essentially ECL+3, ouch
    • Power Attack, Use oversized weapon, STR+1, CON+1, AC+1
    • No BAB or Skills, makes it rough to qualify for prestiege classes

Background Story

General Build Ideas

Generic

Dipping Dungeon Crasher & Masster Trower

Dipping Dungeon Crasher

Minor Dipping

Warblade Heavy

Level Progression (Bloodlines)

ECL Class/HD/LA BAB Saving Throws Feats Class
Features
Maneuvers Stances
Fort Ref Will Crusader Warblade
1 Warblade 1 +1 +2 +0 +0 - Battle Clarity - 3 1
2 Barbarian 1 +2 +4 +0 +0 - Power Attack, Pounce, Illiteracy, Rage 1/day - 3 1
3 Crusader 1 +3 +6 +0 +0 - Strength +1 5 3 2
4 Fighter 1 +4 +8 +0 +0 Bonus Feat - 5 3 2
5 Fighter 2 +5 +9 +0 +0 Dungeon Crusher 5 3 2
6 Bloodstorm Blade 1 +6/1 +11 +0 +0 - Natural AC +1, Returning attacks, Throw Anyhthing, Weapon Aptitude 5 3 2
7 Bloodstorm Blade 2 +7 +12 +0 +0 Martial throw, Thunderous Throw 5 3 2
8 Bloodstorm Blade 3 +8 +12 +1 +1 Bonus Feat Improved Sunder 5 3 2
9 Bloodstorm Blade 4 +9 +13 +1 +1 - Lightning Ricochet 5 3 2
10 Titan Bloodline 1 +9 +13 +1 +1 Spell resistance 2 + HD 5 3 2
11 Titan Bloodline 2 +9 +13 +1 +1 - 5 3 2
12 Titan Bloodline 3 +9 +13 +1 +1 Use oversized weapon 5 3 2
13 Master Thrower 1 +10 +13 +3 +1 Quick Draw, Trip Shot 5 3 2
14 Master Thrower 2 +11/6/1 +13 +4 +1 Evasion 5 3 2
15 Master Thrower 3 +12 +14 +4 +2 Intelligence +1, trick 5 3 2
16 Master Thrower 4 +13 +14 +5 +2 Snatch Arrows 5 3 2
17 Master Thrower 5 +14 +14 +5 +2 Critical throw, Weak Spot 5 3 2
18 X +15 +13 +5 +5 +1 to natural armor 5 3 2
19 X +16/11/6/1 +13 +6 +6 - 5 3 2
20 X +17 +14 +6 +6 Damage reduction 5/lawful 5 3 2

Maneuvers & Stances

Warblade

Level 1

Level 2

Level 3 Warblade 5-6)

Level 4 (Warblade 7-8)

Level 5 (Warblade 9-10)

Crusader

Level 1

  • Martial Spirit: Stance, Heal 2 hit points with each successful attack.

Equipment Selection by Level

Feat Options


Class Options

Alternate Class Features

Weapons

Enhancements and Materials

Item Wish List

  • Some ability to fly when outdoors such as boots of flying.
  • Brutal Surge (MIC): Free bull rush attempt after successful attack. +1 bonus.
  • Dispelling, Greater (MIC): Three times per day greater dispel magic at a caster level of 15. Activated as a free action when you hit.
  • Badge of Valor Item: (1400G, Magic Item Compendium 208): +1 on current Inspire Courage. Activate immediately after the round you use Inspire Courage.
  • Vest of Legends: Item (16,000G, Dungeon Master's Guide II 272): Your Bardic Music is treated as being 5 levels higher. (There are some other, less important effects.)
  • Masterwork Horn, Natural (Wind Instruments): (100G/3 lb, (Song and Silence 46): +1 on accuracy/damage, -2 on fear saves. Put a thin cord through this horn and hang it from your neck.
  • Incarnate or Totemist and take the feat Shape Soulmeld: Mauling Gauntlets
  • Ring of the Diamond Mind: One Diamond Mind maneuver, 22,500 gp

Damage Ability

Character Sheets

Level 13

Level 14

References