Magic Weapon

From AaronWiki
Magic Weapon
Transmutation
Level: Blg 1, Clr 1, Pal 1, Sor/Wiz 1, War 1{{#if: V, S, DF|
Components: }}{{#if: 1 standard action|
Casting time: 1 standard action|}}{{#if: Touch|
Range: }}{{#vardefine: targets|{{#if: {{#pos: t|ts}}|1|0}}}}{{#vardefine: target|{{#if: {{#pos: t|t}}|1|0}}}}{{#vardefine: effect|{{#if: {{#pos: t|e}}|1|0}}}}{{#vardefine: area|{{#if: {{#pos: t|a}}|1|0}}}}{{#ifexpr: {{#var: target}} or {{#var: effect}} or {{#var: area}}|
{{#ifexpr: {{#var: targets}}|Targets|{{#ifexpr: {{#var: target}}|Target}}}}{{#ifexpr: {{#var: effect}}|{{#ifexpr: {{#var: target}}|, {{#ifexpr: {{#var: area}} }}Effect|}}{{#ifexpr: {{#var: area}}|{{#ifexpr: {{#var: target}} or {{#var: effect}}|, or |}}Area|}}: }}{{#if: 1 min./level|
Duration: }}{{#if: Will negates (harmless, object)|
Saving Throw: Will negates (harmless, object)|}}{{#if: Yes (harmless, object)|
Spell Resistance: }}


Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.)

You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.