Luminous Armor

From AaronWiki
Luminous Armor
Abjuration
Level: Sanctified 2{{#if: Sacrifice|
Components: }}{{#if: 1 standard action|
Casting time: 1 standard action|}}{{#if: Touch|
Range: }}{{#vardefine: targets|{{#if: {{#pos: t|ts}}|1|0}}}}{{#vardefine: target|{{#if: {{#pos: t|t}}|1|0}}}}{{#vardefine: effect|{{#if: {{#pos: t|e}}|1|0}}}}{{#vardefine: area|{{#if: {{#pos: t|a}}|1|0}}}}{{#ifexpr: {{#var: target}} or {{#var: effect}} or {{#var: area}}|
{{#ifexpr: {{#var: targets}}|Targets|{{#ifexpr: {{#var: target}}|Target}}}}{{#ifexpr: {{#var: effect}}|{{#ifexpr: {{#var: target}}|, {{#ifexpr: {{#var: area}} }}Effect|}}{{#ifexpr: {{#var: area}}|{{#ifexpr: {{#var: target}} or {{#var: effect}}|, or |}}Area|}}: }}{{#if: 1 hour/level (D)|
Duration: }}{{#if: None|
Saving Throw: }}{{#if: Yes (harmless)|
Spell Resistance: }}


This spell, favored among eladrins visiting the Material Plane, envelops the target in a protective, shimmering aura of light. The luminous armor resembles a suit of dazzling full plate, but it is weightless and does not restrict the target’s movement or mobility in any way. In addition to imparting the benefits of a breastplate (+5 armor bonus to AC), the luminous armor has no maximum Dexterity restriction, no armor check penalty, and no chance for arcane spell failure.

Luminous armor sheds light equivalent to a daylight spell and counters darkness spells of 2nd level or lower with which it comes into contact. In addition, the armor’s brightness causes opponents to take a –4 to penalty on melee attacks made against the target. This penalty stacks with the attack penalty suffered by creatures sensitive to bright light (such as dark elves).

Sacrifice: 1d2 points of Strength damage.