From AaronWiki
Type: Standard Power/Sense-Affecting Power
Duration: Constant
Target: Self Only
Range: Self
Costs END: Yes
Cost: See the Invisibility Summary Table

A character with Invisibility can become unperceivable by one Sense Group (usually the Sight Sense Group). Some examples of Invisibility include a “stealth plane” that cannot be detected with radar, the ability to move absolutely quietly or to hide effortlessly in shadows, or a superhero’s power to fade from sight.

Invisibility to one Targeting Sense Group costs 20 Character Points; each additional Targeting Sense Group costs +10 Character Points, or each additional Targeting Sense +5 Character Points. Invisibility to one Nontargeting Sense Group costs 10 Character Points; each additional Nontargeting Sense Group costs +5 Character Points, or each additional Nontargeting Sense +3 Character Points. (Characters should not normally buy Invisibility to the Touch Sense Group; simulate that ability with Desolidification.) Invisibility costs END to use.

Invisibility is an exception to the general rules about the perceivability of Powers (6E1 124). It should be considered Invisible to all Sense Groups it affects, and the ability of characters to perceive an Invisible character with other Senses is governed by the rules below.


Cost Sense Group
20 Targeting
10 Nontargeting
Cost Extra Senses
+10 Target Sense Group
+5 Targeting Sense (single)
+5 Nontargeting Sense Group
+3 Nontargeting Sense (single)


Invisible characters can’t be perceived with the affected Sense(s). However, other characters may be able to locate them by using other Senses. For example, a character who’s Invisible to Sight Group still makes noise when he moves, allowing other characters to hear roughly where he is.

Invisibility covers not only a character’s person, but his clothing and any equipment he carries (including Foci and weapons; but see below). Anything larger remains perceivable. This may, in some instances, reduce or eliminate the negative modifiers for targeting the Invisible character.


An Invisible character has a “fringe” around himself. Other characters may perceive the Fringe with a normal PER Roll with the affected Sense at a range of 2m or less. Invisibility can have No Fringe for an Adder, or a Fringe that’s even easier to perceive for a Limitation (see below).

The form a Fringe takes depends on the special effects of the Invisibility. It could be the literal fringe where light bends around the character, the character’s glowing eyes, the fact that the character still casts a faint shadow, or anything similar that the GM permits.


In combat, Invisibility often makes the character harder to hit, and can make it much easier for him to obtain bonuses for Surprise attacks. See Other Combat Effects, 6E2 125, for details.

Invisibility doesn’t automatically make a character’s attacks or other powers Invisible as well (that requires the Advantage Invisible Power Effects; see 6E1 338). Using a perceivable power can expose an Invisible character’s position.

Invisibility to Sight Group covers a character’s fists when he punches someone (or the like) using just his STR (and related abilities, like Martial Arts). But it doesn’t make his weapons-based attacks Invisible — that requires the Invisible Power Effects Advantage. As long as the character just holds the weapon and doesn’t use it, his Invisibility covers it. As soon as he uses it, it and its special effects become visible for the Segment in which he uses it; thereafter his Invisibility covers it again until the next Segment he uses it.

Example: Hemdring the Stern, SPD 4, has a magical Ring Of Invisibility (Invisibility to Sight Group, No Fringe). When he uses his Ring, he becomes Invisible; so do his clothing, armor, and sword. On Phase 3, when Hemdring attacks a goblin with his sword, the sword appears out of thin air and cleaves the goblin in two! (Other goblins who make a PER Roll can now attack

Hemdring at only -1 OCV; see 6E2 7.) At the end of Segment 3, Hemdring’s sword fades from view, since it’s once more covered by his Invisibility until he uses it to attack again.

The GM may, at his option, rule that Invisibility covers attacks that are similar to punches. For example, an Invisible werewolf ’s claws should remain Invisible when he attacks.

Other characters may find creative ways to overcome a character’s Invisibility. For example, throwing a blanket over an Invisible to Sight Group character would reveal his position. So would trapping him in an Entangle, splashing paint on him, spilling liquids or powders on the floor so he leaves footprints, and so forth. Depending on the situation, the special effects, and similar considerations, this may allow other characters to attack the Invisible character at full OCV or -1 OCV.


The rules above note that Invisibility doesn’t generally cover perceivable Attack Powers. Invisibility also interacts with some other types of Powers. But remember, being Invisible shouldn’t mean a character gains access to a lot of Invisible Power Effects Advantages for free.

Typically Invisibility covers Body-Affecting Powers such as Stretching or Growth, preventing others from perceiving their use via the Sense Groups the Invisibility covers. The GM can make exceptions to this in the interest of common sense, dramatic sense, and game balance. For example, a Duplicate wouldn’t automatically be covered by the original character’s Invisibility, and an Invisible character who uses Multiform to change shape into another form may no longer have access to his Invisibility.

Invisibility doesn’t necessarily cover Movement Powers; it depends on special effects, common sense, dramatic sense, and considerations of game balance. Other characters normally can’t see an Invisible to Sight Group’s character’s legs move when he Runs, or his wings flap when he flies, but they can hear the sound of his passage. Some forms of movement have highly visible effects (such as the fiery trail behind a fire elemental when he flies), and Invisibility probably doesn’t cover those.

Similarly, in most cases Invisibility should cover Powers that are closely connected or related to a character’s body, such as some uses of Resistant Protection. As always, the GM should use his common sense, dramatic sense, and appreciation for game balance to ensure that a character who buys Invisibility gets a fair measure of effectiveness for the Character Points he spends, but doesn’t gain a lot of benefits he hasn’t paid for.


No Fringe: Invisibility with this +10 Character Point Adder has no Fringe effect.
MegaScale: MegaScaling a Sense doesn’t affect the Invisibility rules regarding fringe — to perceive one, a character still has to be within 2m of the Invisible character.


Bright Fringe (-¼): Invisibility with this Limitation has a fringe that’s easier to perceive than usual. Other characters can perceive the fringe from up to 16m away with a normal PER Roll with the affected Sense; if a character attempting to perceive the Invisible character is within 4m, he makes his PER Roll at +2. A Bright Fringe normally cannot be perceived at all beyond 16m.
Chameleon (-½): This Limitation represents a form of Invisibility (usually to Sight Group) that only works if the character remains motionless. In effect the character’s Invisibility allows him to blend seamlessly into an appropriate background. If he moves, anyone can perceive him. If necessary, the GM may require the character to make EGO Rolls or DEX Rolls to remain motionless if surprised, a dangerous enemy stands near him, or the like.
Focus: If a character has an Obvious Focus that provides him with Invisibility, the Invisibility doesn’t cover the Focus. Only Inobvious Foci are covered by the Invisibility they generate.
Gestures: Even though Gestures are normally supposed to be “clearly visible at a distance,” a character who’s Invisible to Sight Group can make Gestures without other characters seeing them or having them spoil his Invisibility.
Incantations: If a character speaks while Invisible to the Hearing Group, whether it’s Incantations or normal speech, other people can hear him speaking.
Only When Not Attacking (-½): This Limitation represents a form of Invisibility that only works when the character remains peaceful and doesn’t attack or threaten anyone. It’s usually combined with Chameleon (see above). (As a general rule,

most abilities that involve an Attack Roll and that could negatively impact a target in any way count as “an attack.” This includes things like Images that don’t necessarily cause physical harm.)