Eldon Spellfire (Aaron)

From AaronWiki

Party Role

  • Intends to be a battle cleric at low levels
  • After battle healing
  • Pre battle buffs

Build Summary & Tactics

  • 1st: Survive.
  • 3rd: Nothing dramatic
  • 12th: +4d6 hellfire damage.
  • 13th: +6d6 hellfire damage.
  • The slower Warlock progression means I probably won't get Dark invocations until level 20 (if at all).

Background Story

Think "anti-hero"

Starting his life as a cleric of Olidammara Eldon is aware of his low status within the church. The temple is more like a thieves den, focused on material things and willing to do anything to acquire more. Eldon believes that standing on the backs of others will eventually lead to ruin. Instead Eldon feels that by righting wrongs he can enrich the lives of all, even if that means ignoring the silly rules of the temple elders.

He is eager to increase his own power such that he can take on quests to properly honor Olidammara by enriching the lives of all. The elders are wary of Eldon's quest for power, fearing rumors of a demon bloodline. They would never share these fears with Eldron, simply telling him that he was orphaned as a child and reared at the temple orphanage.

Convinced that great power lies in the eldritch secrets, Eldon takes temporarily leave of the temple to adventure. He's sure he will be welcomed back and possibly even tacit support for his endeavors (if he pays for it).

Eldon is considered a loner in the community. A handsom man, but lacks the most basic of social skills. He is somewhat jealous and petty. Party members or aquantances who "show up" Eldon are likely to be allowed to suffer in a time of need, but never allowed to die. He sees others who practice dark or eldritch magic as a threat to his prominence and power, so these creatures are swiftly destroyed.

Eldon is generally not trusted in the community due to either rumor or the actual use of the dark arts. He has found that keeping a low profile keeps interactions on an "indifferent" level. If a good deed is done Eldon has found it is best not to take credit, just leave things be. The satisfaction is in the deed, and it is unlikely he will get any praise.

Those who become aware of his Hellfire Warlock (Lvl12) capabilities immediately become unfriendly, seeing him as a menace.


Journal

January 10, 2010: Leveled up to level 2 in Fairtown. Found a Warlock to train me in the basic arts of eldritch magic. He also tought me Mortalbane for which I abandoned my Dodge feat. The Eldritch Glaive might take a bit to get used to, but I think it has great promise. Had to sell my shield since it interfears with my eldritch magic. AC dropped from 22 to 19. Maybe the party will pick up a frontline fighter? A bit short on gold but was able to afford a Chronocharm of the Horizon Walker.

General Build

LVL Class BAB Clr1 Turns2 Spell3 War (EB) Special
1 Clr1 +0 1 1/5 1 - TRAVEL DEVOTION, KNOWLEDGE, Dodge, Luck of Heroes, Toughness, Dragontouched, Destroy Undead
2 Clr1/ War1 +0 1 1/5 1 1 (1d6) Dodge, Mortalbane, Eldritch Glaive
3 Clr2/ War1 +1 2 2/6 1 1 (1d6) Toughness, Improved Toughness, Dodge
4 Clr3/ War1 +2 3 3/8 2 1 (2d6) Dodge, Practiced Invoker, Wisdom(15)


5 Clr3 /War1 / Bin1 +2 3 3/9 2 1 (3d6) Luck of Heroes, Divine Metamagic
6 Clr3/ War1/ Bin1 / Eld1 +2 3 5/9 2 2 (3d6) Improved Toughness, Extend Spell, Persistent Spell, Eldritch Spear
7 Clr3/ War1/ Bin1 / Eld2 +3 4 6/13 2 3 (4d6) Dragontouched, Extra Turning
8 Clr3/ War1/ Bin1 / Eld3 +4 5 7/13 3 4 (4d6) Wisdom(16), See the Unseen
9 Clr3/ War1/ Bin1 / Eld4 +5 6 8/17 3 5 (5d6) Extra Turning
10 Clr3/ War1/ Bin1 / Eld5 +10/+5 7 9/21 4 6 (5d6) Improved Toughness, Fell Flight, Maximize Spell-Like Ability
11 Clr3/ War1/ Bin1 / Eld5 / Hell1 +11/+6/+1 7 10/21 4 7 (6d6+2d6) - (Sacred Exorcist?)
12 Clr3/ War1/ Bin1 / Eld5 / Hell2 +12/+7/+2 7 11/25 4 8 (6d6+4d6) wisdom(17), Lesser, Extra Turning
13 Clr3/ War1/ Bin1 / Eld5 / Hell3 +13/+8/+3 7 11/25 4 9 (7d6+6d6) -
14 Clr3/ War1/ Bin1 / Eld6 / Hell3 +14/+9/+4 8 11/25 4 10 (7d6+6d6) Lesser
15 Clr3/ War1/ Bin1 / Eld7 / Hell3 +15/+10/+5 9 11/25 5 11 (8d6+6d6) Vitriolic Blast, Quicken Spell-Like Ability
16 Clr3/ War1/ Bin1 / Eld8 / Hell3 +16/+11/+6/+1 10 11/25 5 12 (8d6+6d6) wisdom(18)
17 Clr3/ War1/ Bin1 / Eld9 / Hell3 +17/+12/+7/+2 11 11/25 6 13 (9d6+6d6) Greater
18 Clr3/ War1/ Bin1 / Eld10 / Hell3 +18/+13/+8/+3 12 11/29 6 14 (9d6+6d6) Extra Turning
19 Sacred Exorcist +19/+14/+9/+4 0 0 0 - -
20 Enlightened Spirit +20/+15/+10/+5 0 0 0 - wisdom(19)
  1. Effective Cleric Caster Level
  2. Effective Cleric Turn Ability / Turns per day. Includes Reliquary Holy Symbol at lvl1, Eagles Splendor at lvl4, Nightstick at lvl10.
  3. Highest Cleric Spell Level
  4. Luminous Armor brightness causes opponents to take a –4 to penalty on melee attacks made against the target.

Equipment Selection by Level

Level Item Cost Toal AC Armor Shield Dex Size Natural Deflect Misc
DragonScale 0 19 17 0 2 0 0 0 0
1 Healing Belt 750 19 17 0 2 0 0 0 0
2 Reliquary Holy Symbol 1000 19 17 0 2 0 0 0 0
3 Pearl of Power 1st 1000 19 17 0 2 0 0 0 0
3 Vest of resistance +1 1000 19 17 0 2 0 0 0 0
3 Buckler, Mithral 1015 20 17 1 2 0 0 0 0
4 Buckler +1, Mithral 1000 21 17 2 2 0 0 0 0
4 Anklet of Translocation 1400 21 17 2 2 0 0 0 0
4 Clasp of Energy Protection 5/fire for Buckler 500 21 17 2 2 0 0 0 0
5 Clasp of Energy Protection 10/fire for Buckler 1500 21 17 2 2 0 0 0 0
6 Staff of Power (1 charge) 4220 23 17 2 2 0 0 0 2
6 Elation, Persistent 24 17 2 3 0 0 0 2
6 Luminous Armor, Persistent 26 19 2 3 0 0 0 2
6 Metamagic Rod, Extend (lesser) 3000 26 19 2 3 0 0 0 2
6 Bracers of Entangling the Blast 2000 26 19 2 3 0 0 0 2
7 Natural +1 2000 27 19 2 3 0 1 0 2
7 Ring Protection +1 2000 28 19 2 3 0 1 1 2
7 Amulet of retributive healing 2000 28 19 2 3 0 1 1 2
7 Wand Remove Fear (1 charge) 15 28 19 2 3 0 1 1 2
7 Wand Pro Evil (1 charge) 15 28 19 2 3 0 1 1 2
7 Wand Remove Paralysis (1 charge) 90 28 19 2 3 0 1 1 2
7 Wand Remove Blind/Deaf (1 charge) 225 28 19 2 3 0 1 1 2
7 Wand Celestial Aspect (1 charge) 225 28 19 2 3 0 1 1 2
Wand Restoration (1 charge) 420 30 19 2 5 0 1 1 2
7 Wand Freedom of Movement (1 charge) 420 30 19 2 5 0 1 1 2
7 Wand Divine Power (1 charge) 420 30 19 2 5 0 1 1 2
7 Wand Celestial Brilliance (1 charge) 420 30 19 2 5 0 1 1 2
8 Gloves of Eldritch Admixture 2500 30 19 2 5 0 1 1 2
8 Third Eye Dampening 2500 30 19 2 5 0 1 1 2
8 Holy Transformation, Lesser, Persistent 30 19 2 5 0 1 1 2
8 Vigor, Mass Lesser, Persistent 30 19 2 5 0 1 1 2
8 Eternal Wand of True Strike 820 30 19 2 5 0 1 1 2
8 Eternal Wand of Ectoplasmic Armor 820 30 19 2 5 0 1 1 2
9 Vest of resistance +2 3000 30 19 2 5 0 1 1 2
9 Buckler +2, Mithral 3000 31 19 3 5 0 1 1 2
9 Mindarmor for Buckler 3000 31 19 3 5 0 1 1 2
9 Clasp of Energy Protection 15/fire for Buckler 3000 31 19 3 5 0 1 1 2
10 Dex +2 4000 32 19 3 6 0 1 1 2
10 Rod of Eldritch Power, least 4000 32 19 3 6 0 1 1 2
10 Wis +2 4000 32 19 3 6 0 1 1 2
10 Luminous Armor, Greater, Extended 35 22 3 6 0 1 1 2
10 Divine Power, Persistent 35 22 3 6 0 1 1 2
10 Eternal Wand of Glitterdust 4420 35 22 3 6 0 1 1 2
11 Ioun Stone (Dusty Rose) 5000 36 22 3 6 0 1 1 3
11 Ghost Shroud +2 Resistance 5000 36 22 3 6 0 1 1 3
11 Helm of Gazes 5000 36 22 3 6 0 1 1 3
11 Buckler +3, Mithral 5000 37 22 4 6 0 1 1 3
11 Resistance +3 5000 37 22 4 6 0 1 1 3
12 Gauntlets of Eldritch Energy 5000 37 22 4 6 0 1 1 3
12 Ring of Enduring Arcana 6000 37 22 4 6 0 1 1 3
12 Ring Protection +2 6000 38 22 4 6 0 1 2 3
12 Natural +2 6000 39 22 4 6 0 2 2 3
13 Buckler +4, Mithral 7000 40 22 5 6 0 2 2 3
13 Resistance +4 7000 40 22 5 6 0 2 2 3
13 Nightstick 7500 40 22 5 6 0 2 2 3
13 Cha +2 4000 40 22 5 6 0 2 2 3
13 Con +2 4000 40 22 5 6 0 2 2 3
13 Chausuble of Fell Power 8000 40 22 5 6 0 2 2 3
14 Defending Gauntlets +1 8000 41 22 5 6 0 2 2 4
14 Mantle of the predator 8000 41 22 5 6 0 2 2 4
14 Warlock's scepter 8305 41 22 5 6 0 2 2 4
14 Resistance +5 9000 41 22 5 6 0 2 2 4
14 Chausuble of Fell Power, Greater 10000 41 22 5 6 0 2 2 4
15 Ring Protection +3 10000 42 22 5 6 0 2 3 4
15 Natural +3 10000 43 22 5 6 0 3 3 4
15 Eternal Wand of Tremorsense 10900 43 22 5 6 0 3 3 4
15 Divine Agility, Persistent -18000 46 22 5 9 0 3 3 4
15 Righteous Might, Persistent 45 22 5 9 -1 3 3 4
15 Superior Resistance, Extended 45 22 5 9 -1 3 3 4
15 Righteous Wrath of the Faithful, Persistent 45 22 5 9 -1 3 3 4
15 Dex +4 12000 46 22 5 10 -1 3 3 4
15 Wis +4 12000 46 22 5 10 -1 3 3 4
15 Ring Protection +4 14000 47 22 5 10 -1 3 4 4
15 Natural +4 14000 48 22 5 10 -1 4 4 4
16 Circlet of rapid casting 15000 48 22 5 10 -1 4 4 4
16 Defending Gauntlets +2 18000 49 22 5 10 -1 4 4 5
16 Energy Resistance for buckler 18000 49 22 5 10 -1 4 4 5
16 Buckler +5, Mithral 18000 50 22 6 10 -1 4 4 5
17 Ring Protection +5 18000 51 22 6 10 -1 4 5 5
17 Natural +5 18000 52 22 6 10 -1 5 5 5
17 (Persistent6) 52 22 6 10 -1 5 5 5
17 (Persistent6) 52 22 6 10 -1 5 5 5
17 Aporter for buckler 20000 52 22 6 10 -1 5 5 5
17 Wis +6 20000 52 22 6 10 -1 5 5 5
17 Con +4 12000 52 22 6 10 -1 5 5 5
17 Cha +4 12000 52 22 6 10 -1 5 5 5
18 Strand of Prayer Beads 25000 52 22 6 10 -1 5 5 5
18 Ioun Stone (Orange Prism) 30000 52 22 6 10 -1 5 5 5
18 Defending Gauntlets +3 32000 53 22 6 10 -1 5 5 6
18 Con +6 20000 53 22 6 10 -1 5 5 6
18 Cha +6 20000 53 22 6 10 -1 5 5 6
19 Defending Gauntlets +4 50000 53 22 6 10 -1 5 5 6
19 Manual of quickness in action +2 55000 55 22 6 11 -1 5 5 7
19 Ring of universal energy resistance, minor 60000 55 22 6 11 -1 5 5 7
20 Ring of Spell Battle 67600 55 22 6 11 -1 5 5 7
20 Defending Gauntlets +5 72000 55 22 6 11 -1 5 5 7
20 Manual of quickness in action +4 110000 56 22 6 12 -1 5 5 7

Feat Options

Divine Defiance, Divine Justice, Knowledge Devotion, Travel Devotion, Quicken Spell, Reach Spell, Stand Still, Mounted Combat, Quicken Spell-Like Ability, Maximize Spell-Like Ability, Empower Spell-Like Ability, Extra Invocation, Vitriolic Blast, Combat Reflexes, Short Haft, Shorten Grip, Spurn Death's Touch, Battle Caster, Practiced Invoker, Plunging Shot

Virus Spell, Skill Specialisation, Slow Spell, The Mountain Does Not Move

Class Options

ie: Warlock 1, Cleric 4, Eldritch Disciple 7, Crusader 1, Ruby Knight Vindicator 7

Always on Spells to Consider

Using Extend Spell on hour long spells or Persistent Spell you can get these spells to be on for 24 hours, thus always on. At lower levels it may only be 8-20 hours, so mostly always on. You can also pay for Permanency on several spells.

Level 1 (Persist/Extend)

Level 2 (Persist/Extend)

Level 3

Level 4

Level 5

Level 6

  • Visage of the Deity

Level 7

  • Holy Transformation
  • Righteous Wrath of the Faithful

Level 8

  • Avatar: +2 luck bonus to all dice rolls
  • Holy Aura: +4 deflection, +4 resist, SR 25 vs evil, 20ft radius
  • Stormrage - CD

Level 9

  • Choose Destiny (Destiny) - RoD
  • Miracle
    • Giant Size
    • Shield
    • Mirror Image
    • Polymorph
    • Spell Turning
    • Project Image
    • Iron Body
    • True Seeing
  • Shapechange (Animal) - PHB
  • Visage of the Deity, Greater

Item Purchase List

Item Wish List

Spells to Consider

Maximum Damage Goal

At level 20. 7d6 (Warlock) + 6d6 (hellfire warlock) + 4d6 (Gloves of Eldritch Adimixture)) + 2d6 (chausable) + 5d6 (warlock scepter) + 2d6 vile damage (mortalbane) = 26d6.

Maximized = 156, Empowered = 234, Four attacks per round at lvl20 using Righous Might (234x4) = 936,

Quickened (same as above without warlock scepter & Gloves) (153x4) = 612, for a total of 936+612 = 1548 damage in one round spread over 10 attacks and 20 ft.

Typical Damage

At level 20. 7d6 Warlock + 6d6 (hellfire warlock) + 2d6 (chausable) = 15d6.

So an average of 52 point of damage times 4 = 210 points per round. All that is without charges so in theory could do this forever.

Character Sheets

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 9

Level 10