From AaronWiki
Type: Standard Power/Attack Power
Duration: Instant
Target: Target's DCV
Range: 10m x Base Points
Costs END: Yes
Cost: 10 Character Points for every 1d6 BODY, 1 PD/1 ED of Entangle

A character with Entangle can restrain, immobilize, or paralyze another character. Some examples of Entangles include ice bonds, handcuffs, glue bombs, paralytic touch, gravity manipulation, and transforming the ground to mud so the target sinks into it and cannot move. Each 1d6 of Entangle (which has 1 PD and 1 ED, Resistant) costs 10 Character Points.


To use Entangle, a character must make an Attack Roll. If he succeeds, he rolls his Entangle dice and counts the Normal Damage BODY. The BODY of the Entangle is the BODY rolled; the Entangle has 1 PD and 1 ED (both Resistant) for each 1d6 of Entangle. Entangle costs END to use.

Basic Entangle Effects

When a character is Entangled, his arms and legs are restrained, giving him a DCV of 0. Typically an Entangle completely immobilizes a character, making it impossible for him to move or use any Movement Powers except Teleportation, but the exact effects depend on the special effects of the Entangle and Movement Power. In some cases, the character may retain the ability to move, but remain Entangled when he does so. For example, a character with Flight could fly while handcuffed — but this wouldn’t free him from the handcuffs, he’d just take them with him. But if his Flight had the Gestures Limitation, he couldn’t fly, since the handcuffs prevent him from making the proper gestures.

If a character is Entangled, generally he cannot ignore the Entangle and, for instance, attack an enemy with a power that doesn’t require him to move. In most cases an Entangled character must escape the Entangle before attacking other characters. However, the GM may grant exceptions to this based on common sense, dramatic sense, special effects, game balance, or the like; if he does so, an Entangled character is at ½ OCV. For example, obviously a character who’s Entangled with handcuffs can do lots of things, including making many attacks, that characters trapped in most Entangles cannot.

Multiple Entangles

If a character is hit by more than one Entangle (whether from one attacker, or more than one), the Entangle’s PD and ED is the highest PD and ED of all the Entangles. The Entangle’s BODY is the highest BODY of all the Entangles, +1 BODY for each additional Entangle.

Example: Thunderbird is hit with four Entangles of PD 5/ED 3/BODY 3, PD 4/ED 4/BODY 6, PD 2/ED 4 /BODY 3, and PD 4/ED 6 /BODY 5, respectively. The total Entangle has PD 5/ED 6 (the highest PD and ED of all the Entangles) and BODY 9 (the highest BODY [6] plus 3 for the three additional Entangles).

If an Entangle has been damaged and another Entangle is then used on the Entangled character, the Entangle has the highest PD and ED and BODY of the two Entangles involved. However, at a minimum, applying another Entangle adds +1 BODY, thus “healing” the damaged Entangle.

Example: Zigzag traps Thunderbird in a PD 5/ED 5/BODY 5 Entangle. Thunderbird manages to cause 3 points of BODY damage to the Entangle, so it is now PD 5/ED 5/BODY 2. Then Zigzag hits him with a PD 4/ED 4/BODY 4 Entangle. Thunderbird is now trapped in a PD 5/ED 5/BODY 4 Entangle. If Zigzag’s second Entangle were only PD 4/ED 4/BODY 2, then Thunderbird would be trapped in a PD 5/ED 5/BODY 3 Entangle

(Zigzag’s second Entangle did not have more BODY than the first Entangle, so it just added +1 BODY).

Escaping From Entangles

To escape an Entangle, an Entangled character must either

  • do sufficient BODY damage (with one or more attacks) to exceed the Entangle’s defenses and reduce its BODY to 0;

„„* use a Power that allows him to overcome the Entangle’s effects (such as Desolidification or Teleportation); or

  • „„find some other appropriate method of escape based on the special effect of the Entangle (for example, using Contortionist to get out of


An Entangled character doesn’t have to make an Attack Roll to hit or damage the Entangle restraining him. When he reduces the Entangle’s BODY to 0, he is free. See Other Combat Effects, 6E2 124, for further information about breaking out of Entangles.

Characters with powers that cause BODY damage and are innate or bought through Inaccessible Foci can use those powers to try to break free (these attacks cause no damage to the Entangled character unless the Entangle has the Backlash Advantage; see below). Characters with powers bought through Accessible Foci normally cannot use those powers to break free from the Entangle, though the exact effects depend on the special effect of the Focus and the circumstances.

Example: Thunderbird is attacked with an Entangle. He has a gun (an RKA). Because the Entangle immobilizes his arms, he can’t draw the gun and shoot through the Entangle.
Later, Thunderbird is attacked with another Entangle. This time he already had his gun in his hand. The GM rules that, although his arms are restrained, Thunderbird can move his trigger finger enough to fire the gun and try to shoot his way out of the Entangle.

It’s up to the GM to determine the exact effect of any attempt to escape from or damage an Entangle — some attacks may not be as effective on some types of Entangles as others. For example, depending upon the special effects of the Entangle described above, Thunderbird’s gunshot might only create a small hole that wouldn’t help free him at all, or the gunshot might shatter it easily.