Difference between revisions of "3D6A:OCV"

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(Offensive Combat Value (OCV))
 
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Attacker hits if OCV + 3d6 is greater than or equal to targets Armor Class (DCV + 11).
 
Attacker hits if OCV + 3d6 is greater than or equal to targets Armor Class (DCV + 11).
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ORIGINAL: Attacker’s OCV + 11 - 3d6 = the DCV the attacker can hit
  
  
 
[[Category:3D6A:3D6A]]
 
[[Category:3D6A:3D6A]]

Latest revision as of 03:03, 4 November 2018

Offensive Combat Value (OCV)

Base Value: 3


Cost: see table

OCV CP Cost
0 -15
1 -10
2 -5
3 0
4 5
5 10
6 16
7 23
8 31
9 40
10 50
11 61
12 73
13 86
14 100
15 115
  • Generic CP cost for Offensive Combat Value is (OCV-1 Cost) + (OCV). Buy back is 5 per OCV.


Represents a character’s accuracy in combat; it’s used to make Attack Rolls. See Attack Rolls And Combat Values.

Attacker hits if OCV + 3d6 is greater than or equal to targets Armor Class (DCV + 11).

ORIGINAL: Attacker’s OCV + 11 - 3d6 = the DCV the attacker can hit